The following values are based on a maxed character with no extra bonuses. This item beats the Dirk of Cronus at 31/35/37 DEF, Corruption Cutter at 32/36/38 DEF, Etherite Dagger at 43/48/51 DEF, and Symbiotic Ripper at 50/56/60 DEF. Use this calculator to easily calculate the DPS (Damage Per Second) of a given game weapon or spell.Less common, but still widely encountered are elemental effect modifiers which work similarly to critical chance, but there are some differences. Representation and calculations are not guaranteed to be 100% accurate and might vary from the … When you change a weapon, i didnt even know how to go back to the main chart. The Toxin Tooth’s DPS is rather unimpressive compared to other Daggers of the same caliber, especially considering its range. Archived. Then the next day, you post this. The latter one is very specific and not really that useful I guess but the item presets is something I would like to see.There's a slight inaccuracy with how the side walking animations for the skin viewer are rendered, it seems (front and back walking animations render correctly).Currently, it looks like it alternates between the standing sprite and the first frame of the side walking sprite. Many weapons can hit multiple targets which can increase true DPS significantly. Thanks!Ok, I've pushed a quick new version that takes some of what you said here into account. Note that instead of weapons you can use the calculator the see spell DPS, where the reload time would be the recharge time of the spell and the magazine would be 1.If you'd like to cite this online calculator resource and information as provided on the page, you can use the following citation: Our online calculators, converters, randomizers, and content are provided "as is", free of charge, and without any warranty or guarantee. The most generic damage per second formula is: single shot damage * shots per second = damage per second and it can be applied to many different situations. The “Average” weights more defense piercing as better, so for comparing a class’ DPS … This is basically has everything that annoyed me about pfiffels calc figured out.The very few rare cases where I want to calculate for example dps between 3 shots of cult staff vs t13 or want the predator bows actual 3 shot forward dps I'll use pfiffel untill weapon customation gets added.One additional thing I just thought of just as a little QoL would be adding like a single button for every class where it automatically equips the best dps set or a normal tradeable tops set, just to save time. Watch Queue Queue Also i would like to be able to change items from an slot always, not only thr last one. The patterns would also be easier to recognize if they were zoomed out a bit instead of 8*8 or 16*16.There is one thing I want that I have not yet seen in ANY dps calculator so far, and that's the ability to click and edit the "pinned" sets on the right of the screen.Also the ability to increase dex / att / wis beyond the normal class' cap would be nice, so that one can view dps while under the effect of effussions or abilities like Bloody Cloak, Furor or the Oryx Judge Armors.Yesterday I spent all day for an updated way to calculate DPS across classes accurately. In most games elemental damage is not percent of base damage, but an additional source of damage, unlike critical dmg which is, most of the time, expressed as a multiplier of the base damage. Rn it can be difficult to navigate trough menus. Using my 47 att huntress with Brilliance Bow (1-10 base damage range, but actually 1-9 in practice as I said above) the formula ([att]+25)/50*[weapon base damage], the highest damage I should be able to is 12.96, and the highest damage I can deal in game (tested on guild hall practice targets) is 12. This is my first video on Vegas Pro 15. This assumes DPS against a single target. There's also a potential new damage formula coming that will make the whole pfiffel builder pretty much useless.More seriously, nice job, I thought about doing the same thing but New comments cannot be posted and votes cannot be castA community-driven subreddit for the online bullet-hell perma-death game, Realm of the Mad God.Looks like you're using new Reddit on an old browser. I've finished the first version of my DPS calculator, and with the new content being released, today seems like a good day to share it with y'all. In-depth DPS calculator with graphs. This works correctly in cases where there is no second walking frame (eg, Jellyhead Trickster only has side standing sprite and 1 side walking sprite, so how the skin viewer renders the walking animation is accurate).However, for skins that have two side walking frames, it is not accurate as it should instead alternate between those two walking frames rather than using the standing frame.Some examples that illustrate the issue clearly are the Cyber Cop skins (as the first side walking frame is same as the side standing frame, it looks like it isn't walking at all), and the Crystal Kunoichi 16x16 and 8x8 (should be constantly in a "naruto run" rather than alternating as it does)It is incredibly impressive what you've done though, I'm having a lot of fun playing around with it and I think it is a really useful replacement for Pfiffel's tools.Thanks for doing this!
There are a lot of items and item effects that are still being implemented.
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